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  1. Wokeometer
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  3. X-COM: Interceptor
X-COM: Interceptor
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X-COM: Interceptor

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X-COM: Interceptor

X-COM: Interceptor

game·T·Sep 4, 2008·
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X-COM: Interceptor

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X-COM: Interceptor

game
T
September 4, 2008
Wokeometer Rating
0Based
Audience Woke Score
No Ratings Yet
Scale: 0 = not woke, 10 = maximally woke

TL;DR Verdict

X-COM: Interceptor earns a 0/10 woke score by delivering pure military sci-fi focused on base defense, tech research, and alien dogfights with zero identity politics or social messaging.

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Detailed Analysis

X-COM: Interceptor (1998) delivers a traditional sci-fi military premise centered on corporate expansion into 'The Frontier' in 2067 and renewed conflict with returning aliens.

The player manages X-COM bases, researches technology, and pilots fighters such as the Deathpod or Hulk through real-time dogfights to defend mining operations and ultimately neutralize an alien doomsday weapon with the Nova Bomb. Every element of the plot, gameplay loop, and mission structure revolves around resource management, base defense, and tactical combat against extraterrestrial threats, with no identity politics, social themes, or critiques of norms present at any point. Developed by MicroProse in 1998, the title predates modern DEI influences and contains no romance systems, character customization options, or pronoun/gender features.

The absence of these elements keeps the focus strictly on military strategy and alien warfare. No controversies arose around representation, and the developers issued no statements promoting social messaging, resulting in a clean 0/10 woke score that highlights the game's unadulterated emphasis on classic space-combat entertainment.

Key Factors

  • Traditional sci-fi military premise with no identity politics or social themes
  • No romance systems, character customization options, or pronoun/gender features
  • 1998 MicroProse development predates modern DEI/consultancy influences; zero controversies or creator statements on representation

Methodology: Each score synthesizes audience discourse, critic and aggregator reception, and press coverage — weighed against the work itself, not any single source.

Detailed BreakdownPro

Identity Politics & Racial Essentialism
Gender Ideology & LGBTQ+ Themes
DEI Casting & Representation Mandates
Preachiness & Message-First Agenda
Corporate & Creator Activism

See how this title scores across all 5 woke subcategories with detailed explanations.

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Is X-COM: Interceptor Woke?

We've run a full content analysis on X-COM: Interceptor and scored it 0/10 on the woke scale. Read our detailed breakdown above to see exactly what we found.

Frequently Asked Questions

What kind of woke content is in X-COM: Interceptor?

Our analysis checks for themes like identity politics, race-swapping, gender ideology, environmental activism, anti-religious messaging, and other progressive agenda elements. The score breakdown above shows which specific categories were flagged and how heavily they factor into X-COM: Interceptor's overall score.

Is X-COM: Interceptor appropriate for kids?

Wokeometer focuses on ideological content rather than traditional ratings (violence, language, etc.). X-COM: Interceptor is rated T. For a full picture, combine our woke analysis with the age rating to decide if it's right for your family.

How does Wokeometer score video games?

We evaluate media across multiple ideological categories on a 0–10 scale. Scores of 0–3 mean story-first, 4–6 have moderate elements, and 7–10 flag heavily agenda-driven content. Learn more about our methodology →

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Game seriesXCOMX-COM

Screenshots

10

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