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  1. Wokeometer
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  3. Ultima
  4. Ultima VII: The Black Gate
Ultima VII: The Black Gate
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Ultima VII: The Black Gate

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Ultima VII: The Black Gate

Ultima VII: The Black Gate

game·Apr 16, 1992
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Ultima VII: The Black Gate

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Physical games
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Digital games
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Ultima VII: The Black Gate

game
April 16, 1992
Wokeometer Rating
1Based
Audience Woke Score
No Ratings Yet
Scale: 0 = not woke, 10 = maximally woke

TL;DR Verdict

Ultima VII sticks to classic fantasy morality and exploration with no identity politics, romance mechanics, or activist messaging. The result is safe, neutral entertainment that scores just 1/10 on wokeness.

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Detailed Analysis

Ultima VII: The Black Gate (1992) centers on the fixed Avatar protagonist's quest to uphold the traditional virtue system against the Guardian's cult-like Fellowship, which satirizes Scientology and corporate influence through EA easter eggs.

The story, companions such as Shamino and Spark, and core mechanics emphasize classic fantasy morality, exploration, and combat without identity politics, gender-swapped characters, romance mechanics, or modern social commentary. Released well before any character creation or pronoun options existed in the series, the game maintains a straightforward adventure premise rooted in its established lore. The gargoyle prejudice subplot continues organically from Ultima VI as standard fantasy world-building, with the game siding against human ignorance in locations like Vesper rather than advancing any activist narrative or systemic critique. No developer statements address representation or activist intent, and the title shows zero controversies or backlash tied to progressive elements, resulting in a work free of ideological messaging that prioritizes entertainment and moral exploration over contemporary framing.

Key Factors

  • 1992 release with fixed Avatar protagonist and no character creation/pronoun options
  • Traditional virtue system and fantasy adventure premise with no identity-focused arcs or romance mechanics
  • Fantasy gargoyle prejudice subplot handled as organic lore continuation, not modern framing or forced messaging
  • No developer statements on representation, DEI involvement, or activist intent; searches yield zero relevant controversies or X backlash tied to progressive elements

Methodology: Each score synthesizes audience discourse, critic and aggregator reception, and press coverage — weighed against the work itself, not any single source.

Detailed BreakdownPro

Identity Politics & Racial Essentialism
Gender Ideology & LGBTQ+ Themes
DEI Casting & Representation Mandates
Preachiness & Message-First Agenda
Corporate & Creator Activism

See how this title scores across all 5 woke subcategories with detailed explanations.

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Is Ultima VII: The Black Gate Woke?

We've run a full content analysis on Ultima VII: The Black Gate and scored it 1/10 on the woke scale. Read our detailed breakdown above to see exactly what we found.

Frequently Asked Questions

What kind of woke content is in Ultima VII: The Black Gate?

Our analysis checks for themes like identity politics, race-swapping, gender ideology, environmental activism, anti-religious messaging, and other progressive agenda elements. The score breakdown above shows which specific categories were flagged and how heavily they factor into Ultima VII: The Black Gate's overall score.

Is Ultima VII: The Black Gate appropriate for kids?

Wokeometer focuses on ideological content rather than traditional ratings (violence, language, etc.). For a full picture, combine our woke analysis with the official content rating to decide if it's right for your family.

How does Wokeometer score video games?

We evaluate media across multiple ideological categories on a 0–10 scale. Scores of 0–3 mean story-first, 4–6 have moderate elements, and 7–10 flag heavily agenda-driven content. Learn more about our methodology →

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