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  1. Wokeometer
  2. Games
  3. Citizen Sleeper
  4. Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
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Citizen Sleeper 2: Starward Vector

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Citizen Sleeper 2: Starward Vector

Citizen Sleeper 2: Starward Vector

game·Jan 31, 2025·
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Citizen Sleeper 2: Starward Vector

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Physical games
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Digital games
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Citizen Sleeper 2: Starward Vector

game
January 31, 2025
Wokeometer Rating
6Mixed
Audience Woke Score
8/10
Woke
1 Rating
Scale: 0 = not woke, 10 = maximally woke

TL;DR Verdict

Citizen Sleeper 2 weaves moderate progressive themes of bodily autonomy and identity into character arcs and relationships, yet keeps them secondary to the core loop of contracts, crew-building, and escaping corporate control. This balanced approach earns it a 6/10.

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Detailed Analysis

Citizen Sleeper 2 centers on a Sleeper android protagonist escaping corporate control, building a crew including Serafin (initial companion and potential romantic partner) and recruits like Femi and Nia (protective brother-sister pair), while completing dice-driven contracts.

The narrative incorporates explicit progressive elements through returning character Bliss, who shifts from she/her in the first game to they/them pronouns as non-binary; developer Gareth Damian Martin (they/them) stated this creates "a fun discussion between a non-binary person and a Sleeper about their experiences" and ensures "there are trans and non-binary people in the Citizen Sleeper universe," moving identity themes from subtext to foregrounded text. Queer romantic dynamics with Serafin and broader motifs of bodily autonomy, marginalization, found family, and anti-corporate solidarity further embed these elements in character arcs and relationships.

No character creation pronoun or body-type systems appear, and diversity among new crew feels organic to the setting rather than forced swaps. These aspects influence subplots and intent without collapsing the core premise of survival and contracts into identity politics.

Key Factors

  • Bliss non-binary pronoun transition and explicit identity dialogue with creator intent
  • Potential queer romance/relationship with Serafin
  • Themes of marginalization, synthetic identity, and anti-capitalist solidarity
  • No external DEI consultancy or major casting controversies identified

Methodology: Each score synthesizes audience discourse, critic and aggregator reception, and press coverage — weighed against the work itself, not any single source.

Detailed BreakdownPro

Identity Politics & Racial Essentialism
Gender Ideology & LGBTQ+ Themes
DEI Casting & Representation Mandates
Preachiness & Message-First Agenda
Corporate & Creator Activism

See how this title scores across all 5 woke subcategories with detailed explanations.

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Is Citizen Sleeper 2: Starward Vector Woke?

We've run a full content analysis on Citizen Sleeper 2: Starward Vector and scored it 6/10 on the woke scale. Read our detailed breakdown above to see exactly what we found.

Frequently Asked Questions

What kind of woke content is in Citizen Sleeper 2: Starward Vector?

Our analysis checks for themes like identity politics, race-swapping, gender ideology, environmental activism, anti-religious messaging, and other progressive agenda elements. The score breakdown above shows which specific categories were flagged and how heavily they factor into Citizen Sleeper 2: Starward Vector's overall score.

Is Citizen Sleeper 2: Starward Vector appropriate for kids?

Wokeometer focuses on ideological content rather than traditional ratings (violence, language, etc.). For a full picture, combine our woke analysis with the official content rating to decide if it's right for your family.

How does Wokeometer score video games?

We evaluate media across multiple ideological categories on a 0–10 scale. Scores of 0–3 mean story-first, 4–6 have moderate elements, and 7–10 flag heavily agenda-driven content. Learn more about our methodology →

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Screenshots

10

Audience Reviews1

yummyputz23Woke8/10
Oct 24, 2026

Clearly more ham-fisted with they politics. I felt like they woke friends got mad that the first game was not overt enough & so they had to be more overt and literally spell out they own modern political views with clunky regard for how it fits into the world. The gameplay changes felt like a bit of a misstep too. In the first game I felt alive on the eye, but in this one I feel like I'm on a railroad going to each stop to buy something or meet the next character actor in this pretend city. I enjoyed the parts that felt like 'citizen sleeper' like being on my ship with the crew & the struggle to survive in a generally uncaring culture.