Command & Conquer

10 games

Explore the games, compare their Wokeometer scores and see how the series changes across releases.

Compare scores

Games in this series

  1. 1.Command & Conquer: Red Alert

    Nov 22, 1996

    0/10Based

  2. 2.Command & Conquer: Tiberian Sun

    Aug 20, 1999

    0/10Based

  3. 3.Command & Conquer Renegade™

    Feb 26, 2002

    0/10Based

  4. 4.Command & Conquer™ Generals

    Feb 2003

    0/10Based

  5. 5.Command & Conquer 3 Tiberium Wars™

    Mar 28, 2007

    0/10Based

  6. 6.Command & Conquer™ 4 Tiberian Twilight

    Mar 16, 2010

    0/10Based

Scores across installments

Higher score = more woke
Current public scores of original games in release order. The numbered games above provide each title, score and release date.03610Command & Conquer: Red Alert: 0/101Command & Conquer: Tiberian Sun: 0/10Command & Conquer Renegade™: 0/103Command & Conquer™ Generals: 0/10Command & Conquer 3 Tiberium Wars™: 0/105Command & Conquer™ 4 Tiberian Twilight: 0/106

Numbers match the games above. Spacing shows release order, not elapsed time. Gaps have no public score.

Catalog score trend

Keeping steady (Based)

How the scores have changed

Earliest scored game

0/10

Command & Conquer: Red Alert

Current scores across 6 scored games shown. Higher scores mean more woke content.

Based on 6 of 6 original games linked here. Other games in the series may not be in the catalog yet.

Related releases keep their own scores and are shown separately from the main games.

  1. Command & Conquer: The Covert Operations

    1996

    0/10Based · Expansion

  2. Command & Conquer™ Generals Zero Hour

    Sep 2003

    0/10Based · Expansion

  3. Command & Conquer™ 3: Kane’s Wrath

    Mar 24, 2008

    0/10Based · Expansion

  4. Command & Conquer: Red Alert 3 - Uprising

    Mar 12, 2009

    0/10Based · Expansion

About these scores & series trends

These are each installment’s current public scores, not scores recorded at release. Scoring rubrics may have changed over time. Legacy public scores remain included; this is a descriptive catalog pattern, not a controlled comparison.

Original games form the comparison. Remakes, remasters, ports, expansions, editions and known spin-offs stay separate. Games with an unknown product type do not affect the trend.

Collections are discovered automatically. Their score patterns describe the original games currently linked in our catalog, which may not include every game in the series. A collection is not proof of a direct sequel sequence.

A trend needs at least three distinct original games, with public scores for at least 75% of the linked originals. Stable means a range of at most two points within one score band. A direction needs at least three points of net movement, two separate steps and at least 75% of total score movement in that direction. Substantial reversals are classified as erratic. One late outlier is not enough.

Original release chronology is the default. Year, month and quarter precision is preserved. Overlapping or unknown dates prevent a trend label unless the full release sequence has an explicit editorial order. Provider collections alone do not prove direct sequels.

Calculation policy: current-catalog-v3